Ben Colclough

3D Game Development

My name is Ben Colclough (pronounced "Coke-lee").

I'm a lead level designer/artist for GoldenEye:Source. Since joining the team in 2009, I've created the levels Archives, Bunker, Casino, Silo, and Facility Classic. I've also made major contributions to the levels Basement, Caves and Complex. I'm also in charge of remaking all the weapon models.

I also sell models commerically. Most are on TurboSquid. I also have some on CGTrader and Cubebrush.

Software:


  • 3ds Max
  • Unreal Engine 4
  • Substance Designer
  • Substance Painter
  • Source SDK/Hammer
  • Photoshop
  • xNormal
  • zBrush