Ben Colclough

3D Game Development

GoldenEye 64 and Perfect Dark Level Viewer


Notes


Dam:

Facility:

Runway
  • A single polygon on the cliffs uses a different texture. It's almost impossible to notice, and I only noticed because making this project required manually assigning unique materials when levels used them.
  • If we go with the theory that these odd textures are beta leftovers, we could surmise that the entire level once used that texture. If that's the case then it would have looked like this:


  • Surface:

    Bunker 1:

    Silo:

    Bunker 2:

    Statue:
    Archives:
    Streets:
    Depot:
    Train:
    Jungle:
    Control:
    Aztec
    Egyptian:
    Caves:

    Cuba:

    Perfect Dark


    Perfect Dark has quite a few oddities, but they're mostly in the form of random polygons that the developers forgot to texture or delete.


    Complex CS: